Tuesday, May 24, 2011

New Things Learned So Painfully

6:05 pm

After a day's worth of debugging / banging my head against the wall / drinking, I've finally learned why games have loading screens. To put briefly, because sh** doesn't get initialized fast enough as you start adding complexity to your game. When your game does nothing and you only need to do 4 things before the game starts, your program runs fine without a loading screen. When your game does a little more and you need to do 10 things before the game starts, bad things happen.

No pain, no pain.

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