With the rise of the indie game development culture and the plethora of free high-quality tools available to the public to produce professional quality software, we have this unique opportunity to start our own game development studio. Our terms, virtually no overhead, no monetary risk. Best case, we establish ourselves as legitimate developers and turn our pseudo-studio into a real money-making company. Likely case, we make enough for beer money, or use this as a stepping stone to get into a real studio. Worst case, the fruit of our labors never sees the light of day and we abandon the project, lesson learned.
The first project that we've planned is a 2d-based RPG. Finessing a revolutionary game engine out of the XNA starter kit will be unlikely, but not totally impossible. Instead we'll focus on content because a good story will always prevail in an RPG.
So, this blog will chronicle our experiences, hopefully on a consistent basis.
No comments:
Post a Comment