Yesterday I stumbled across an awesome open-source tile-based map editor. Recently rewritten in C++/Qt, it has almost all the features that we need. They've just added plugin support, so we're free to code all the functionality that we need. Did a dry run of testing with the XNA included tilesets and it worked great.
This is great news, considering it significantly cuts down on development time for the content editor. Now all there is left is to check out how extensible it really is, and whether or not to include Quest/Item/Character editing or to handle that separately.
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