With the rise of the indie gaming community, there comes the inevitable question: Is this profitable? Well after doing much research, I can pretty much sum up the answer in *shrug*.
Yes, there are raw numbers out. The short answer is that in order for a studio to be self-sustaining, one would have to hit sales of units into the tens of thousands. Great news if you're doing this at home in your free time with minimal overhead, bad news if you're trying to support yourself solely on this endeavor, sobering if you had hopes of turning this just-for-fun shindig into something you can do for a living.
So after our last weekly phone conference, we've decided to temper expectations. The best situation we can hope to get to now would be to publish a few titles and get acquired by a publisher. The likely case will be that we make a few bucks for our troubles, and have an impressive portfolio to pursue a career at another studio.
Implementation of key engine features will begin this week, as well as organizing game elements in preparation for content generation. I'm happy to report that the game has evolved substantially from what we had previously envisioned, and the brainstorming has led to the creation of an idea-board for future titles.
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